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       <dc:date>2012-05-18T05:18:46-04:00</dc:date>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-11-26T22:24:33-04:00</dc:date>
        <dc:creator>regina</dc:creator>
        <title>steps_8_and_9 - created</title>
        <link>http://www.customsims3.com/pedia/doku.php?id=steps_8_and_9&amp;rev=1322364273&amp;do=diff</link>
        <description>Step 8

We only have a little bit left. We need to rename and package this file and save it to the Mods/Packages folder, and then inspect our work in the game.

Start Postal Again. Select “New Package” from the file menu. Go to the WorkSpace menu and pick “Add Resource”. Navigate to the work directory and select the file we saved before “S3_015a1849_005dc5fc_00000000d826640e.simgeom”.</description>
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        <dc:date>2011-11-26T22:16:55-04:00</dc:date>
        <dc:creator>regina</dc:creator>
        <title>steps_6_and_7 - created</title>
        <link>http://www.customsims3.com/pedia/doku.php?id=steps_6_and_7&amp;rev=1322363815&amp;do=diff</link>
        <description>Step 6

We will now modify the mesh. Go to the front view of the mesh, which in the picture above is the view in the upper-left quarter. If you don't have a front view, make one of the windows show this by right-clicking on the window and selecting Projection -&gt; Front.</description>
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        <dc:date>2011-11-26T22:11:59-04:00</dc:date>
        <dc:creator>regina</dc:creator>
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        <description>Step 4:

Now we are going to extract the files we need from our SunGlassesMain.package to separate files the we can work with in MilkShape. Since you already have the GEOM selected, it will be first.

Click on the tab marked “Hex View” and then click on Export. In the file dialog make sure you are in your work directory and on the filename keep the values but change the extension from .geom to .simgeom and then click the Save button.</description>
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        <dc:date>2011-11-26T22:01:59-04:00</dc:date>
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        <description>Step Two:

Now we will open FullBuild0 and get the mesh file we want. You need to have Echo's Postal program installed, or you will stay stuck at this step.

Run the program, then use the File -&gt; Open menu and steer yourself to the directory and copy of the FullBuild.package file you made in the previous step (yes, the copy... don't risk accidental modification of your game files, a reinstall might be required if you mess the original up). Open it.</description>
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        <dc:date>2011-11-26T21:51:11-04:00</dc:date>
        <dc:creator>regina</dc:creator>
        <title>required_materials_and_overall_strategy - created</title>
        <link>http://www.customsims3.com/pedia/doku.php?id=required_materials_and_overall_strategy&amp;rev=1322362271&amp;do=diff</link>
        <description>Modifying a Sims 3 Mesh


by Wes Howe

This is a simple tutorial about doing a simple mesh modification to a Sims 3 body mesh. The things you need to begin are:


	*  A release copy of the Sims 3 game.
	*  Echo's Postal Package Tool
	*  Milkshape
	*  Q-Mesh Sims 3 plugins for MilkShape</description>
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        <dc:date>2011-11-26T21:43:04-04:00</dc:date>
        <dc:creator>regina</dc:creator>
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        <description>Modifying a TS3 Mesh by Wes Howe

	*  Required Materials and Overall Strategy
	*  Steps 2 and 3
	*  Steps 4 and 5
	*  Steps 6 and 7
	*  Steps 8 and 9

3D Meshing by Wes Howe

	*  Terms &amp; Concepts
	*  A Mesh
	*  Textures &amp; UV Maps
	*  UV Maps
	*  Holy Smoke! Joints
	*  Ready, Set, Go
	*  Organic Modeling</description>
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        <dc:date>2011-11-26T20:59:23-04:00</dc:date>
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        <description>Fixing the Flaws


There are other data changes that must be made in order for you to make a rug behave like a Rabbit Hole.
Unfortunately I don't know what most of these changes are, but I found that If I cloned the rug
with TSRW and made the final changes with TSRW, that it would also automatically make the unknown,
but needed changes for it to work.</description>
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        <dc:date>2011-11-26T20:57:04-04:00</dc:date>
        <dc:creator>regina</dc:creator>
        <title>importing_and_updating_file_references</title>
        <link>http://www.customsims3.com/pedia/doku.php?id=importing_and_updating_file_references&amp;rev=1322359024&amp;do=diff</link>
        <description>Importing and Updating File References


Load the New School package in S3PE.
Import the new RSLT and FTPT files that you edited.
Save the file.

Write down the Instance ID's of the new RSLT and new FTPT files.

Open the VPXY in the Grid Viewer.
Go to the ChunkEntries Collection
Expand the RCOLBlock tree.
Open the TGIBlocks entry.
In the TGI List Editor you're going to add 2 new entries, one for each of the 2 new files.
Click the Add button, select the new line created, change the Type to FTPT a…</description>
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        <dc:date>2011-11-26T20:53:54-04:00</dc:date>
        <dc:creator>regina</dc:creator>
        <title>editing_the_files - created</title>
        <link>http://www.customsims3.com/pedia/doku.php?id=editing_the_files&amp;rev=1322358834&amp;do=diff</link>
        <description>Editing the Files


Open the original School in TSRW.
The 1st thing you may notice is that TSRW doesn't load the textures or material info, this is because it isn't
Rabbit Hole compatible yet.

Turn off the ground shadow, turn on the grid and turn on the show slots buttons.
Now look closely, see the 4 green line that are NOT part of the grid and go from the origin
to 4 points beyond the grid?
The 4 triangles that TSRW shoes at the end of the lines are the 4 Vertices used by the Enter/Exit Slots.…</description>
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        <dc:date>2011-11-26T20:48:02-04:00</dc:date>
        <dc:creator>regina</dc:creator>
        <title>prepping_the_files - created</title>
        <link>http://www.customsims3.com/pedia/doku.php?id=prepping_the_files&amp;rev=1322358482&amp;do=diff</link>
        <description>Prepping the Files


Step 1 Cloning:
Using S3OC, make a clone of the School House Rabbit Hole and save it as “Original School.package”

Using TSRW this time, make a clone of the 2×2 country rug and save it as a workspace.
Then use the export function to save it as “New School.sims3pack” in the same folder as the original school.</description>
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        <dc:date>2011-11-26T20:38:45-04:00</dc:date>
        <dc:creator>regina</dc:creator>
        <title>setup_and_tool_list - created</title>
        <link>http://www.customsims3.com/pedia/doku.php?id=setup_and_tool_list&amp;rev=1322357925&amp;do=diff</link>
        <description>This tutorial was written using an older version of modding tools so it's possible some options within the tools may have changed slightly.

Setup and Tool List


by Jynx

This tutorial assumes anyone trying to learn from it has some object modding
experience already and that they are familiar with the tools the tutorial uses.
This tutorial will not teach you how to use these tools, since they each have
their own websites with their own “How To” guides and tutorials.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-06-21T17:32:59-04:00</dc:date>
        <dc:creator>regina</dc:creator>
        <title>using_the_create_a_world_tool</title>
        <link>http://www.customsims3.com/pedia/doku.php?id=using_the_create_a_world_tool&amp;rev=1308691979&amp;do=diff</link>
        <description>How to Get a 16-Bit PNG Using Raw Therapee

Most of the info available for C-A-W hasn't made its way to this location yet but is available here.</description>
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