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Population Project Concept & Guidelines
10-02-2011, 09:14 PM (This post was last modified: 10-05-2011 08:20 AM by Sookielee.)
Post: #1
Y3-star Population Project Concept & Guidelines
THE POPULATION PROJECT

Most of the beautiful custom worlds seem to be empty and trying to get them populated can be time consuming. Trying to get the right balance and prevent sims from looking alike is frustrating, plus waiting for story progression is slow and can cause lag at certain times. Now you can have a different option, The Population Project!

We are inviting players from all over the sims community to create sims of all types, including ethnic, alien, fantasy, period styled or even ugly, plain and weird. All sim types/looks are welcomed.

It is broken down into several categories for your convenience:

Average Sims: Any sim(s) that has normal skintones and regular style clothing. NO Custom Content
EA Makeover: Any EA created sim, (bin, neighborhood or CaS) that have been tweaked and given a fresh look. NO Custom Content
Fantasy Sims: Such as Elves, Hobbits, Fairies and other mythical beings
Alien Sims: Appear to be from another planet or universe
Lost In Time Sims: Medieval, Egyptian, Victorian, etc.
Self-Sims: These sims are sim versions of you, whether accurate or caricatures.
Pets*: Pets on their own or with Sims

As you see Average Sims and EA Makeover categories will be custom content free. The purpose of this is to have a place where players can go to get townies that are ready to go and to give options for the player that chooses to have a game that is cc-free.

The other categories are open to the use of custom content, but cc-free is fine here too. If you choose to share a sim that requires custom content, be sure you follow the site rules. Http://customsims3.com/forums/announcement-1.html One thing to keep in mind though if you are sharing a sims that requires custom content: most players would appreciate knowing what it would look like cc-free. I would also like to encourage creators to keep custom content to a minimum. Eventually I will create a sticky thread with link to commonly used cc in each of the categories that allow it. This should make things easier for downloaders and future creators to know where to get the ideal cc for their Fairies or Medieval sims to name a couple. Once we get this organized I encourage you as a creator to take advantage of it for your creations.

Now onto the rules about Custom Content and such.
  • 1. Average Sims and EA Makeover categories can NOT have custom content. If you have default replacement skins in your game, please remove them for your picture and upload(s) in these two categories. Free Store content is not considered cc.
  • 2. The only slider hacks allowed are Pointed ears as CAS sliders By: CmarNYC at MTS http://www.modthesims.info/download.php?t=374167 No other slider hacks can be used due to issues players have with the snap-back that occurs when a player doesn't have the same one as you or none at all.
  • 3. Keep in mind the various file options that are available for the game and that players often have strong preferences with this. The more options you provide the happier many downloaders will be. Place only ONE file type per archive.
    .sim: this will only be available in CaS (drop *.sim files into My Documents/Electronic Arts/The Sims 3/SavedSims)
    .package: found in the Library folder preserves family ties and is available in the game bin (drop *.package files into My Documents/Electronic Arts/The Sims 3/Library)
    .sims3pack: must be installed through the launcher, preserves family ties and sim/family available in game bin. CC often tags along even unintended. (To install multiple *.sims3pack files drop them into My Documents/Electronic Arts/The Sims 3/Downloads)
  • 4. Please use one of the smiley/icons made by Regina to denote the age and family or single.
    [Image: a006-Household.gif]Family with several ages
    [Image: a005-HouseholdA-YA.gif]Young Adult/Adult Family
    [Image: a004-HouseholdElder.gif]Elder Family
    [Image: a003-YoungAdult.gif]Single Young Adult Sim
    [Image: a002-Adult.gif]Single Adult Sim
    [Image: a001-Elder.gif]Single Elder Sim

Kiwi-Tea has created a fantastic tutorial to help you know what you need for a balanced world population. I urge you to take a look.
http://pasimficandbeyond.wikia.com/wiki/...Population

Listed here are the traits that have been added to the game via EP's or SP. Please be sure to put the appropriate icon for your sim.

Fastlane Stuff or Patch 1.15
Vehicle Enthusiast

World Adventure's
Photographer's Eye
Disciplined
Adventurous

Ambitions
Eccentric
Perceptive
Savvy Sculptor
Born Salesperson
Dramatic
Eco-Friendly

Late Night
Shy
Star Quality

Generations
Nurturing
Rebellious

Below are the Life Time Wishes that have been added via EP's

World Adventure's:
Great Explorer
Bottomless Nectar Cellar
World-Class Gallery
Private Museum
Physical Perfection
Martial Arts Master
Visionary
Seasoned Traveler

Ambitions:
Firefighter Super Hero
Home Design Hotshot
Pervasive Private Eye
Possession is 9/10ths of the Law
Monster Maker
Descendant of Da Vinci
Paranormal Profiteer
Fashion Phenomenon

Late Night:
Superstar Actor
Distinguished Director
Master Mixologist
One Sim Band
Lifestyle of the Rich and Famous
Master Romancer

Generations:
None

PETS:
Canine Companion
Fairy Tales
Fan of Cats
Creating an Ark
Jockey
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10-04-2011, 02:25 PM
Post: #2
RE: Population Project Concept & Guidelines
Sookielee,
You can count me in on this interesting project!!! Cowboy

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10-04-2011, 04:23 PM
Post: #3
RE: Population Project Concept & Guidelines
Thanks Lady Magical we need all the sims we can get. Smile
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10-04-2011, 05:49 PM
Post: #4
RE: Population Project Concept & Guidelines
Awesome, Lady Magical! Whee

Sookielee I was just realizing something. If both Sims3Pack and .package or .sim files are put in the same archive we're going to be going through a lot of bandwidth needlessly. If those are split into separate archives then people just download one or the other. What do you think about adding something like that to the guidelines?

Sleepy Cow BogSims Institute, where you won't find much, but what you do find may be useful.
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10-04-2011, 06:49 PM
Post: #5
RE: Population Project Concept & Guidelines
I didn't even think about that Regina. I will change the guideline in the morning if not tonight. It shouldn't be that much more trouble for people to do separate archives. I will also get mine changed tomorrow.
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10-04-2011, 07:03 PM
Post: #6
RE: Population Project Concept & Guidelines
Thanks so much! I didn't think of it earlier either. Face Palm

Sleepy Cow BogSims Institute, where you won't find much, but what you do find may be useful.
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10-04-2011, 07:43 PM
Post: #7
RE: Population Project Concept & Guidelines
(10-04-2011 06:49 PM)Sookielee Wrote:  I didn't even think about that Regina. I will change the guideline in the morning if not tonight. It shouldn't be that much more trouble for people to do separate archives. I will also get mine changed tomorrow.

Too funny Rofl I was just going to ask how you wanted the zip files set up, I will place each file in a separate zip. BounceHeart

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10-05-2011, 08:47 AM
Post: #8
RE: Population Project Concept & Guidelines
All the guidelines have been update to state Place only ONE file type per archive.
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10-06-2011, 12:00 PM (This post was last modified: 10-06-2011 12:06 PM by suzetter.)
Post: #9
RE: Population Project Concept & Guidelines
This is a great idea Sookielee. What are the picture requirements for sims posted here to share?

It's life...there are no rules!
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10-06-2011, 02:59 PM
Post: #10
RE: Population Project Concept & Guidelines
We don't really have a picture requirement. As long as you have at least one, seems ok to me.
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