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Midnight Sun Challenge
09-20-2011, 09:35 AM (This post was last modified: 03-07-2014 05:49 PM by Gurra.)
Post: #1
TS3 EP01 World Adventures Midnight Sun Challenge
You don't remember much of what happened but the cruise ship sank, your lifeboat broke, and you ended up here. What a lucky life, don't you think?

Welcome to the Midnight Sun Challenge, MSC!

First of all, this challenge is meant to played in a special world, Isle of the Midnight Sun, which is an isolated island and that's what this challenge is meant to be; you are going to be isolated.

There are two versions of the world: version 2 that is base game only, and version 3 made for Island Paradise EP that has a houseboat and scuba diving possibilities. You can have both versions installed in your game at the same time.

[Image: MSC2.jpg][Image: Screenshot-5678.jpg]

Download the world:
v. 2 - Base Game (island version) http://www.den.simlogical.com/denforum/i...pic=1269.0
v. 3 - Island Paradise (houseboat version) http://www.den.simlogical.com/denforum/i...pic=2136.0

To play this challenge it is recommended that you have the World Adventures or University expansion, otherwise it is kind of impossible to finish it without breaking the rules. :P

You begin by creating a new game in the Isle of Midnight Sun, and create a new sim who is young adult or adult. It's up to you what your sim is going to look like and all that, no restrictions. :) After your sim is done you move them to the isle's only lot, a 10x10 lot worth 13500 simoleons.

This sim is now the beginning of a family whose destiny is to survive on this little island for 5 generations, until the first child of 5th generation turns YA. Your sim is allowed to do whatever they want to in order to earn money, including painting, writing, fishing etc. The only age span allowed is Normal, which with the new Generations patch is considered a life span between 80-100 days in this challenge.

Since there are no other sims in the neighbourhood your sim lives in total isolation. This challenge is created to let your sims live in total isolation, and therefore you are NOT allowed to speak to any mailman or paparazzis showing up on or nearby your lot - this also applies to mermaids on diving lots in v. 3, they are forbidden to socialize with. The restriction also means that you have to travel abroad to either France, China or Egypt to find a partner for your future children since you are not allowed to adopt. Beware though, that a sim is only allowed to go for a vacation three times in their lifetime, and they can visit the same destination no more than two times. So your sim can travel to every destination once, or to one of the destinations twice and another once in order to use up their three vacations. Using NRaas Traveler mod to travel to a non-WA destination is totally ok, and the same rules apply here - 3 trips in total, maximum 2 per destination. If a sim has travelled abroad at least once they may not go to university.

University EP addition: Your sim may go to Sims University instead of travelling abroad to find a partner. University follows the same restrictions as a destination world, which means they may travel there a second time to finish their degree. They can't go for a third time, so if you want them to finish their degree they must do that in two university visits. Attending university totally rules out travelling abroad, which means you are using up all three vacations of that sim by taking them to university. Sims may only get one degree each, no multiple degrees. What's the use of a degree when living on this island, anyway?

Your sims may never during the course of the challenge travel to the future.

An important detail is that everyone born on the lot or married into family must live on the isle and is never allowed to leave it until death takes them elsewhere. The only exception to this is the limited number of vacations allowed. Also, during a sim's childhood you are never allowed to choose their traits, they must be randomized. Do NOT try to send your children to boarding school since there is no possibility for a taxi to pick them up.

At last, no cheats are allowed except for when you need to reset a buggy sim or move something that's in the way with moveobjects. Of course it's up to you if you follow the rules or not for this challenge, but you are not allowed to use mods that changes game conditions for skills, moods etc. If you are unsure whether a mod should be allowed or not, go for whatever you feel is reasonable - after all you are playing your game, not I :)

If you feel for it you could share your stories anywhere if you want to because it's always fun reading about what's happening in other people's games and if you have any questions - ask them! ;)

Gurra09 Wrote:Paparazzis/tourists/animals etc. are always a problem on worlds with a small landmass. In my game I use the Register mod by twallan to turn all these off, and I really recommend people playing this world to do it to: http://nraas.wikispaces.com/Register

If you have Seasons: Due to the island being located on low land the snow doesn't look alright here, and therefore you might want to turn off the snow or the winter season altogether. This is only a recommendation, no need to do it. Snow works better on v. 3 since unlike v. 2 the lot itself isn't located on the low land and won't lead to odd looking snow.

Good luck on the Isle of Midnight Sun! :D

Perfect Genetics-Midnight Sun Challenge
This combination of my two Midnight Sun and Perfect Genetics challenges has grown popular in the Swedish sims community.
In that combination challenge you just follow the rules of both challenges, except for the MSC 5 generations rule, since PG is 10 generations. It's very funny and I do recommend it if you're looking for a really hard but fun challenge!
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09-20-2011, 11:52 AM
Post: #2
RE: Midnight Sun Challenge
Gurra, that sounds totally crazy! :bounce: I hope you have some takers here because it would be a lot of fun to read! :MrGreen:
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09-20-2011, 01:42 PM (This post was last modified: 09-20-2011 01:43 PM by Gurra.)
Post: #3
RE: Midnight Sun Challenge
I thought of what it would be like to combine this with my perfect genetics challenge! Laughtingoutloud_32x32 You would have to ***** your kids if you got too many since you aren't allowed to move them away...
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10-31-2011, 05:34 AM
Post: #4
RE: Midnight Sun Challenge
I have added a recommendation about a funny combination with this challenge and another one. Read below or in the end of the first post:

(09-20-2011 09:35 AM)Gurra Wrote:  Perfect Genetics-Midnight Sun Challenge
This combination of my two Midnight Sun and Perfect Genetics challenges has grown popular in the Swedish sims community.
In that combination challenge you just follow the rules of both challenges, except for the MSC 5 generations rule, since PG is 10 generations. It's very funny and I do recommend it if you're looking for a really hard but fun challenge!
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10-31-2011, 05:31 PM (This post was last modified: 10-31-2011 05:31 PM by lkandak.)
Post: #5
RE: Midnight Sun Challenge
Oooh, great idea for a challenge! I'm not really doing any challenges and am playing my one 'hood now but I definitely wanna do this one sometimes :D
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07-10-2012, 06:02 PM (This post was last modified: 07-10-2012 06:03 PM by Gurra.)
Post: #6
RE: Midnight Sun Challenge
This challenge has been updated with new rules (most of it is the same) and a completely new world that is better than the former! Check out the first post for the changes. :)
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07-11-2012, 05:44 AM
Post: #7
RE: Midnight Sun Challenge
Sound's challenging. I will try it. ;)
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08-18-2012, 09:00 PM
Post: #8
RE: Midnight Sun Challenge
I finally got my sim in the 8th generation pregnant ... and then a meteorite hit the island ... and I was so shocked, when I saw my sim die ... I saved the game :( ... I guess I'll have to try it again.
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08-18-2012, 11:32 PM
Post: #9
RE: Midnight Sun Challenge
Oh, that is so sad. Sorry. :headbang:Smack
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08-19-2012, 08:03 PM
Post: #10
RE: Midnight Sun Challenge
but Cathryn, there is a backup save file for every game you have in the Saves folder. Just take away the .backup ending and you can use that :D
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08-19-2012, 10:37 PM
Post: #11
RE: Midnight Sun Challenge
Oh it does do that now again! It had stopped doing it, but mine is back to making the backup again. Yay!
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08-25-2012, 09:35 AM
Post: #12
RE: Midnight Sun Challenge
Where are we supposed to put all the gravestones? ;)
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08-25-2012, 12:54 PM
Post: #13
RE: Midnight Sun Challenge
A very large series of sub-basements?

Or perhaps Family Inventory?
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03-30-2013, 07:09 AM
Post: #14
TS3 EP09 University Life RE: Midnight Sun Challenge
Quick question, Question_32x32 can I go to the university instead since I don't have WA?
If not who cares, when there is a will there is a way right?
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03-30-2013, 11:11 AM
Post: #15
RE: Midnight Sun Challenge
Hi OldMacMellon and welcome to CS3. Happy_32x32

I don't see why you can't change a rule to a challenge to work with the EP's you have, after all, it's your game and you can decide what to do anyway, and you could actually add some new rules and your own twist to the challenge and post that. That could be really fun. Flower_32x32
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